The Uses and Gratifications Theory
The Uses and Gratifications Theory
The Uses and Gratification Theory assumes audiences actively seek out media to satisfy individual needs.
Why/How do we consume media
Personal Identity
Information
Entertainment
Social Interaction (Personal relationships)
Personal Identity
- Finding reinforcement for personal values
- Finding models of behaviour
- Identifying with valued others (in the media)
- Gaining insight onto ones self
Information
- Finding out about relevant events and conditions in immediate surroundings, society and the world
- Seeking advice on practical matters or opinion and decision choices
- Satisfying curiosity and general interests
- Learning; Self-education
- Gaining a sense of security through knowledge
Entertainment
- Escapism, or being diverted from problems
- Relaxing
- Filling time
- Emotional release
- Sexual gratification
Integration and Social Interaction
- Gaining insight into circumstances of others; social empathy
- Identifying with others and gaining a sense of belonging
- Finding a basis for conversation and social interaction
- Having a substitute for real-life companionship
- Helping to carry out social roles
- Enabling one to connect with family, friends and society
Target Audience
-Primary target audience = A specific group of people you are targeting a product towards.
Mass = Majority/Main group of people
-Secondary target audience = Second group of people who would be targeted/gain pleasure from
a product
-Tertiary target audience = Everyone else. They might not have an interest in the product, but
might buy in/consume it especially if it becomes cheaper
Demographics
Gender
Race
Age
Class (spending power)
Ethnicity
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